![]() We strongly rely on all of us who walk “Manyland” to stick together and evolve into a strong community. We have to add, “Manyland” is very open, and as that, also an experiment. Scott went all in and even quit his day job for this. It truly melted after that as we started co-conceptualizing, and Scott set up the whole technology stack from A to Z and made things work. I was in need of a technical architecture mastermind, and by some stroke of random luck (and the help of a little StackOverflow ad), found Scott Lowe, who's both humble and brilliant. Sitting in front of the concept images, I knew this project was too big to even consider trying alone. Last year, I made the first more concrete concept drafts of “Manyland,” and some of these naturally fell together. A bit later, there was this idea of a multiplayer online creation tool for adventure games, which I always loved to play.Īll these three projects never made it beyond idea doodles, but all stuck with me over the years. ![]() where the fun was the shared experience?” Around the same time, I had a completely separate project idea, which consisted of everyone being able to draw in a small rectangle on one shared page to create a bigger combined, daily drawing, with up and downvotes on any grid cell. The first time it shaped into a concrete project was around five years ago when I asked my friends, “What would you think of a world in which everyone jumps around together, like a massive multiplayer platformer. PL: Glad you love it! It's a mixture of many different things, some of which go back to my teen days playing platformer games on the Amiga, drawing in paint programs, and perhaps even, some more years back, playing Legos. What was your inspiration for it - purpose, graphics, game play? Thanks everyone for suggestions & feedback.Player Theory snatched up the opportunity to talk to “Manyland” developer Philipp Lenssen about the game and how it came to be! + Holders have a new attribute: Opens Last Page! This will immediately switch a holder to the last page when opened. + Ground Mountables have the new attribute "No End Fall Off" (similar to what Flying Mountables already had)! Thanks Fabric! + We've increased the max number of static/ movable items you can include in Multis from 250 to 1000 each! Thanks Rose! + The types Lively, Instrument, Interactive Environment and Helper can now also be set to Clonable! (We now have a system where we could add more attributes to those formerly "select one only" types, so let us know if you need any other attributes for these types.) Thanks Isaacool & everyone! + Pasting Discord images with underscores now works! Thanks Kodix! + There's a new Multi attribute: No Dust Trails! Thanks Rose! + You can now right-click while holding a Liner to clear your lines! Thanks Skittle! Hi everyone! Here's what's new in the latest update: Hope you enjoy! And thanks everyone for being in Manyland! + There's new sounds! Check out the Misc board for more. + The new Speedinfo! command shows you frame rates, sector boundaries (neighboring sectors of the one you're in are always pre-loaded), how many different items are loaded and more! Hope it's useful! + Ctrl+Q now takes you to your home area! Thanks Aaron Nitori & Pomello! + Outer Ring locations now also show in the Friends list, along with the people count and a link to teleport there! Thanks Skittle! + We added the Clonable attribute to the types Place Name, Changing Harmful, Deadly, Deadly Moving and Deadly Emerging! Thanks Skittle & Isaacool! + There's two new Wearable attributes: Grab Resistant and Transport Resistant! Thanks Skittle! + To lessen the "mini freezes," the server stability restart frequency has been reduced to once every 3 hours! Thanks everyone! + You can now hold back an instrument note by pressing Ctrl, to be played as a chord next time you hit a note normally! + We fixed the "Someone dies" command! Thanks P.D. and now there's also a new "Set Writable Color" option to override the background and text color! Thanks Isaac! + As of recently, you can open Writables via Mediums. "+0.5: cell 1 show"! Thanks Cyel & everyone! + Timing in Dynamics can now also be provided relative to the last value by using "+", e.g. + You can now hold Ctrl (on the desktop version) to open the motion/ possessions bar even while on Walkables! Thanks Grand! + There's a new attribute for Crumblings: Crumble Upwards! Hat tip to Rose! + There's a new "Crumble Instantly" attribute for Crumbling blocks! Thanks Oxygen! + Climbables and Walkables have new speed attributes (and optionally, only in the downwards direction)! Thanks Isaac! + You can now enable vertical symmetry in Painter by hitting Shift+S (or clicking the new menu entry)! Thanks Oxygen & everyone! Hi everyone! There's been many new features recently:
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